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wangjianye
Posts: 1

api_clash_bodies in multi-threaded environment

Who can tell me in a multi-threaded environment, different historical stream sub-entity to pay to do anything?
I am using the function api_clash_bodies, there will be procedures for instability.

I did, after the implementation of a function api_deep_down_copy_entity to clone Body, it does not happen, but I would like to check Interference before other operations.
Thanks

Spatial Moderator
ybiyani
Posts: 222

Re: api_clash_bodies in multi-threaded environment

We will review this shortly and get back to you.

 

Regards,

Yogesh