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api_clash_ bodies in multi-thre aded environmen t
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03-11-2010 05:28 PM
Who can tell me in a multi-threaded environment, different historical stream sub-entity to pay to do anything?
I am using the function api_clash_bodies, there will be procedures for instability.
I did, after the implementation of a function api_deep_down_copy_entity to clone Body, it does not happen, but I would like to check Interference before other operations.
Thanks
Re: api_clash_ bodies in multi-thre aded environmen t
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03-12-2010 07:55 AM
We will review this shortly and get back to you.
Regards,
Yogesh

