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01-18-2008 08:16 AM
I would like to rotate my camera so that it seems the view is rotating about a specific axis (x, y, or z (as in the triad)). Orbit & Roll only seem to work around the camera's x,y,z axes (i.e. Up-Vector, Out-Vector). The documentation for Orbit_Camera says "If you'd like to "orbit" some arbitrary axis call Roll_Camera() , then Orbit_Camera() , then Roll_Camera() back again.)" but I can't seem to get that to work.
Is there any known way of doing this? or an example?
Thanks for any help,
Victor
Victor

