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gary_s
Posts: 4

Possible to mix native and HOOPS rendering?

Has anyone tried drawing raw OpenGL into a window that HOOPS is using?  We'd like to share a 3D canvas between an application module that uses ACIS/HOOPS and an application module that uses a triangulated mesh rendered with raw OpenGL.  Worst case is it's impossible.  Better would be that we could disable one and let the other take over the window.  Nirvana would be that we could draw one on top of the other.

I know we could take our triangulated model and insert it into the HOOPS database for HOOPS to draw, but right now we're wondering if we can get away with doing less work than that.

Gary
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drew
Posts: 1

Re: Possible to mix native and HOOPS rendering?

Drawing raw OpenGL into a window that HOOPS is using? I think it can be supported currently.